Official Roblox data, checked 25 Oct 2026 · 3 bones tames Jerry · 10 endings · 20 badges
Something is Wrong With My Dog

Game Passes and Prices

Roblox lists seven passes for this game, each named for the system it pulls on. Here is the full price list and the order that makes sense for a new player.

Last checked 2026-10-25 · Build updated 24 Oct 2026

Quick answer

Seven passes are on sale: Creative Mode 999, VIP 299, Ray's Kit 99, Name Jerry 79, 2x Bones 199, God Axe 499 and God Pickaxe 499 Robux. 2x Bones and Name Jerry touch the wolf loop; the two God tools touch mining and chopping.

Seven official game pass icons arranged on a dark blocky background

Seven passes are on sale in Something is Wrong With My Dog, priced from 79 to 999 Robux. Roblox publishes the name and the price for each one; what it does not publish is a paragraph explaining what each pass changes. The names are the description, and in this game they map onto systems you already know: bones, naming, tools and building.

Here is the full list, what each pass touches, and an order that makes sense for a new player.

The full price list

PassRobuxWhat the name points at
Creative Mode999Building without the survival loop
God Axe499The axe — left click breaks and attacks
God Pickaxe499The pickaxe — the other half of mining
VIP299The support tier Roblox games usually carry
2x Bones199Bones, the currency that tames Jerry
Ray's Kit99Uncle Ray's kit, the story's namesake
Name Jerry79Naming the wolf

Two things jump out. The two God tools cost the same and are the most expensive items after Creative Mode, while the two cheapest passes are the most personal: the wolf's name, and a kit belonging to the uncle you came looking for.

2x Bones — the one that changes the loop

Bones are the only currency that matters between you and Jerry: three of them, and he is yours. 2x Bones costs 199 Robux and doubles how fast you collect the thing the taming loop runs on.

This is the pass with the clearest mechanical consequence, because the mechanic it multiplies is documented in a badge. If you plan to play more than a couple of evenings, or you want to farm the taming-adjacent badges like Left Hungry and Treat Time quickly, this is the cheapest meaningful change to your run.

The counter-argument: taming needs three bones, so if you want one wolf and one playthrough, 199 Robux buys convenience rather than content.

Name Jerry — the cheapest pass in the game

At 79 Robux, Name Jerry is the entry price of the store, and it exists because the game makes a point about names. The Stray — 85,260 unlocks — reads: "He was gone by morning. You never learned his name."

That badge is the argument for the pass. Naming is not required to tame him; it is how a wolf becomes Jerry, and the game's own ending text treats "Jerry" as a name you gave him. If you care about the story at all, this is the first purchase.

God Axe and God Pickaxe

The two 499-Robux tools sit on the mining side of the game. Left click breaks blocks, right click places them, and the world is caves, forests and marshes — which means chopping and digging are the verbs you use most after "walk".

Both passes are named as upgrades to a specific tool, and both cost the same, so the question is which verb you use more. If you are the player who digs into caves, the pickaxe; if you are the player who clears trees and builds, the axe.

Creative Mode — the expensive one

999 Robux buys the most freedom and the least game. The store describes Survival Mode as "the same world, no story"; Creative Mode, by its own name, is the same world with the survival loop also removed.

That makes it the right pass for someone who wants to build in the blocky forest with Jerry nearby and no night pressure — and the wrong pass for someone still working through ten endings, none of which are in a build-anything mode.

VIP and Ray's Kit

VIP at 299 Robux is the standard support tier Roblox experiences carry, priced between the tools and the bones pass. Buy it to support • DELTA • rather than for a specific feature.

Ray's Kit at 99 Robux is the story-flavoured item: Uncle Ray is the reason your character is in the woods at all, and this is the only pass named after him. Whether it is cosmetic or functional, the name is the description — which is why the lore page spends so much time on Ray.

What to buy first

Ranked by how much they touch a normal run:

  1. Name Jerry (79) — cheapest, and it plugs into the story the game is actually telling.
  2. 2x Bones (199) — the only pass that shortens the documented taming loop.
  3. God Axe or God Pickaxe (499) — pick the verb you use; both are mining upgrades.
  4. VIP (299) — support tier, not a mechanic.
  5. Ray's Kit (99) — story flavour; buy it if Uncle Ray's thread is what brought you in.
  6. Creative Mode (999) — for builders who are done with nights.

All seven together come to 2,673 Robux, worth knowing before you buy a 499 on impulse.

Where passes stop mattering

No badge description mentions a pass. All twenty are written as things that happen in the world — taming with bones, sleeping in your own bed, surviving nights, reaching an ending — which is why the badge table is a better measure of progress than the store, and why the ten endings read as decisions rather than purchases.